A Relatively Powerful Mage

Supplement 4: Imri End of Book 1



Imri Padar at the end of Book 1

Level 25 Celestial Mage (2F)

Level 25 Primordial (1E)

Level 14 Runic Engineer (2F)

Primary Attributes

Strength 128

Agility 100

Constitution 116

Intelligence 196

Willpower 163

Charisma 105

Secondary Attributes

HP 165

FP 125

MP 445

Mana Efficiency 432

Crafting Efficiency 468

Traits Rank/Tier

Spatial Manipulation 1E Gives an understanding of spatial concepts, helping improve the rate at which spells and abilities related to the concept of space are learned and improved by 5.12%. Increases the effectiveness of space based spells and abilities by 1.53%.

Time Manipulation 1E Gives an understanding of temporal concepts, helping improve the rate at which spells and abilities related to the concept of time are learned and improved by 5.12%. Increases the effectiveness of time based spells and abilities by 1.53%.

Enigmatic Being 1F Increases your resistance to divination based spells and effects by 10%

Discerning Eye 1F Improves visual acuity by 5%. Increases the effectiveness of the Identify skill by 25%. Can see mana in any form.

Primordial's Intuition 1F Intuit basic understanding of concepts without any prior knowledge. Increase the rate at which intelligence based spells and abilities are learned and improved by 5%.

Being of Eons 1E You are a being that has achieved control over time within your body. You age 3.07% slower both from natural and magical effects. Improves the mana efficiency of beneficial time based spells that target you by 3.07%.

Runic Crafting 1F Gives an understanding of how runes work and how to create them. Improves the rate at which new runes are learned by 5%. Crafting Efficiency of runic enchantments increased by 1.5%

Runic Infusion 1F Decreases mana inefficiency from directly infusing mana into runes by 5%.

Relativity Runic Enchantment 1F Understand how to create runes of all known relativity spells. Crafting Efficiency of runic enchantments based on relativity increased by 2.5%.

Runic Etching 1F Inscribe runes with greater speed without sacrificing efficiency. Speed of inscribing runes increased by 1% / 10 Agility.

Locus of Mana 1F Mana is drawn to you and within you. Increases mana regeneration rate by 5% while within a sufficiently dense mana region. Increases resistance to all forms of magic by 5%.

Shaped by Mana 1F Your physical body is a construct of mana. Increases mana by 3%. Allows your mana to be converted to HP or FP at a rate equal to mana regeneration rate.

Weight of the Stars 2F Improves the mana efficiency of all spells that bend space by 7.5%.

Skills

Transcendent Meditation 2F You are able to enter a state of meditation, able to shift your gaze free from your mind and body. While in a state of meditation you gain +1.05% resource regeneration / 10 Willpower. You also gain the benefits of resting while in meditation.

Mana Infusion 1F Transfer mana from yourself to an external source. The rate of transfer varies by mana channeling. Inefficiency varies by the medium of transference. Reduces inefficiency of transfer by 5% and improves rate of transfer by 5%.

Rune Removal 1F Enables the runic enchanter to use mana to remove runes inscribed on an item, allowing the material to be repurposed. This skill consumes mana/rune removed, cost varies by material and level of core used in finish divided by crafting efficiency.

Rune Transference 1F Transfer a rune from one object to another at a 10% mana discount from creating them by directly inscribing

Spatial Beacon 1F Create a nontangible semi-permanent beacon relative to a frame of reference. You always know the exact distance and direction of any beacon. The beacon is always considered visible for the purposes of targeting restrictions. The caster is considered to be 50% closer to the beacon for determining mana cost when the spell targets an area within a meter of the beacon. Beacons may be dismissed at any time, but will otherwise exist indefinitely on ambient mana. Mana cost varies by the number of beacons in the network and exponentially based on the distance from the caster to the target location when creating the beacon.

Spells

Spatial Collapse 2F Collapse space down, compressing all matter into a smaller space. Mana cost varies by the volume of space being collapsed, density of the space, and distance from the caster to the space being collapsed.

Metronome 1F You can send out a pulse of a mana at a regular interval. Mana cost varies by duration and frequency of pulses.

True Distance 1F Determine the distance between two frames of reference. Mana cost varies by precision and the distance from the caster to the frames of reference.

Temporal Expansion 2F Expand a moment in time, increasing the amount of time the target experiences/unit of time elapsed. Mana cost/second varies based on the amplitude of the effect and distance from the caster to the target.

Time Contraction 1F Speed up relative time for the target, causing time to move faster for them relative to all unaffected objects by a factor of the amplitude. Mana cost / second depends exponentially on the amplitude of the effect and distance from caster to target.

Blink 2F Distort space allowing you to teleport to a distant location that is visible. Mana cost increases linearly with the distance traveled.

Spatial Expansion 1E Expand space in local space-time as defined by local anchors. Mana cost varies depending linearly on the amount of space created, the distance from the caster to the anchors, and the ratio of existing space to newly created space.

Dimensional Tear 2F Create a tear in dimensional space relative to a frame reference. If the dimensional tear occurs along a dimensional boundary, then a stable connection is created between the two dimensions. Nothing can exist where there is no space, and anything that comes into contact with an tear into nothingness will cease to exist. Anything that comes into contact with the edge of a stable tear will be forced apart. Mana cost determined by the size of the tear and the distance from the caster.

True Age 1F Discern the age of something by seeing the effects of time. Mana cost varies by distance from caster to target and precision.

Aging 1F Exert the force of time, accelerating the age of something based on its current conditions. Mana cost / second varies by distance from caster to target, amount of volume being affected, and exponentially based on the amount of time elapsed / second.

Dimensional Portal 2F Create a stable connection between two planes that you can see, connecting them as if they were no distance apart. Mana cost for creating the portal varies based on the dimensions of the portal and distance between the planes, and the distance from the caster to the two planes. Mana cost per second to maintain the portal depends on the dimensions of the portal.

Achievements

Solo Hunter 22 Slay a creature above your level without the aid of others. 2.2%

Group Hunter 20 Slay a creature above your level with a group of 4 or less. 1%

Horde Slayer 3 Slay a group of creatures that outnumbered you, excluding enemies 5 levels plus 20% of users level lower. .3%

Master Crafter 2 Produce a crafted item of significance. .2%

Escape Artist 1 Escape dire circumstances without getting caught. Rank varies depending on the difficulty of escape and the consequences of failure. .1%

Savior 3 Achievement granted for rescuing those captured by the Chixel raiding party. .15%

Progenitor NA You have distinguished yourself, reaching level 10 within the first month of the integration. .15%

Grade Above 2 Solo kill a creature of a higher grade than your heritage, 1 rank / grade difference. .3%

Defender of Celestia 4 Awarded for contributing to the defense of Celestia against the Chixel army. .2%

Primary Attributes Final Score Base Class Bonus Profession Bonus Heritage Bonus

Achievement Bonus

Strength 128 115 1.0125 1.007 1.05 1.046

Agility 100 89 1.025 1.007 1.05 1.046

Constitution 116 102 1.025 1.014 1.05 1.046

Intelligence 196 142 1.1125 1.056 1.125 1.046

Willpower 163 129 1.0625 1.049 1.0875 1.046

Charisma 105 93 1.0125 1.021 1.05 1.046

Secondary Attributes Final Score Base Class Bonus Profession Bonus Heritage Bonus

HP 165 146 1.0625 1.014 1.0375

FP 125 115 1.025 1.014 1.0375

MP 445 309 1.125 1.07 1.125

Mana Efficiency 432 357 1.125 1 1

Crafting Efficiency 468 393 1 1.07 1

Mana Regen / Hour 8.470731445 6.489583333 1.125 1.105 1.05

Hours to Full MP 52.53383405

Hours to Full MP Meditating

29.90441534

Active Quests

Celestial Mage Rank Up F to E: Learn new space or time spells 4/10, rank up space or time spells 3/10, learn new gravity spells 2/5, rank up gravity spells 2/5, visit celestial bodies 1/2.

Runic Engineer Rank Up F to E: Generate net mana using enchantments. 1,255/1,000,000


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