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Chapter 56 The Hamster King's Man!



Chapter 56 The Hamster King's Man!

Reasonably speaking, there are only 100 players in Tudou Village, and it is highly probable that no one of these 100 people has magic talent, which is normal.

But the players in Tudou Village are not ordinary local aborigines!
They are players!
As online game players, they definitely need the freedom to choose a career!
What if a fantasy online game clearly has a magician setting, but prevents the player from becoming a magician?

Then this online game will definitely be sprayed.

Many players on the scene began to exhale.

"Harmony Harmony Harmony Harmony..."

"Lord Flynn, please send a message to Fly the dog and ask him to get the mage out quickly."

"Depressed, I can't be a mage, so I have to be a shooter."

"Hurry up and update a patch, there is a problem with the awakening rate of this magic talent."

"Sabbie game!"

In fact, it is not only the players who are disappointed.

Flynn himself was also very disappointed with this result after seeing that none of the nearly 100 brave men tested had magical talent.

On the one hand, Flynn wanted a group of magicians to appear among his heroes.

Multi-professionals cooperate with multi-arms to fight, so as to make your army stronger.

The purely physical chopper team is very difficult to fight against a big boss with full physical resistance points!

On the other hand, Flynn is, after all, the game designer and planner of "Super Warrior 2".

From the bottom of his heart, Flynn also wanted to perfect the game "Super Warrior 2" as much as possible.

After all, serving the players is one of Flynn's life creeds!

If "Super Warriors 2" cannot allow players to freely choose the profession of a magician, it can only be said that this is the fault of the game designer himself.

Flynn wanted to fix that.

Flynn wants to develop his game better.

Thinking of this, Flynn couldn't help getting a little angry.

If this is still the earth, how can I develop games as I please, how can I even be stumped by a mere mage profession?
Why does the small wooden door system in my body feel more and more like a tough guy?
Flynn asked the system about how to activate the player's magic talent.

And Flynn even asked a little angrily: "I said system, system, you are called the small wooden door system anyway, under the banner of the small wooden door tool I developed."

"The small wooden door tool I developed on Earth has super powerful functions."

"You don't understand this or that, so what kind of system are you!"

Flynn spat at the system!
The system itself is a system with no emotions, and the system will naturally not change anything because of being sprayed by Flynn.

But fortunately, the system did not disappoint Flynn this time.

It is true that the system cannot directly grant magic to players.

But the system can help activate players' magical talents!
The system answered Flynn's questions about magic talent:

The magical talent of human beings in this world is partly derived from innate inheritance, but more of it is acquired random variation.

All in all, luck plays a big part.

A son of a commoner who doesn't understand anything, if he is lucky, he may awaken his magical talent.

Of course, the descendants of magicians have a much higher probability of awakening their magical talents.

Including Flynn is also obeying the rules of this world.

Flynn has not awakened magic talent, which means that it is almost impossible for Flynn to use magic.

Flynn probably knew about the magical talents of the natives in this world.

But players are different from humans in this world.

Regardless of the witch's real test, none of the players in Tudou Village has magic talent, but in fact, every player has the potential to become a magician.

There is no magician among the players, or in other words, everyone is a magician.

Because for the players, the condition for them to awaken their magic talent is not congenital inheritance or acquired mutation.

Rather, it lies in the basic attributes.

In the game "Super Warriors 2", if players want to activate their magical talent, they must have a basic intelligence attribute of more than 10 points.

As long as there is a basic intelligence attribute of 10 points, the player is eligible to learn to use magic.

In the parlance of this world, that means players will awaken their magical talents.

10 points of intelligence attribute, which means that the 10 points of basic attributes given by the player at the beginning of the game must all be added to intelligence.

Otherwise, the intelligence attribute cannot meet the minimum requirements for activating the magic talent.

That would be embarrassing.

Because the players must have added some points!

Flynn felt that this setting was a bit cheating. He wanted to say a few more words about the system, but after thinking about it, he decided to forget it.

Flynn still edited and edited the content informed by the system through the announcement and sent it out.

Originally, Flynn thought that this announcement would be of no use to the players at the scene, so he was planning to expand the recruitment of a new recruit to try to add points.

But I didn't expect that among the players at the scene, some players didn't add points!
A player nicknamed Hamster King, he has been in the game for several days, but he has been saving points but not adding points!

Other hamster players save money and groceries, but this hamster king even saves bonus points!
A werewolf indeed!

After the hamster king told the fact that he didn't add any points, he was immediately encouraged by other players to add 10 points of intelligence.

So the basic intelligence attribute of the hamster king becomes 10 points.

At this time, the hamster king entered the talent detection magic circle again, and the green light turned on as expected.

Magic talent!

Appeared!
Flynn smiled, and the surrounding crowd cheered even more.

At this point, the system sends out a very useful message.

[Achievement: Magic Talent] has been unlocked, and the basic attribute conversion function has been activated.

After reading the content of this function, Flynn finally felt relieved—it turned out that there is no big problem with the system settings.

The basic attribute conversion function allows players to freely transform their own basic attributes: strength can be converted to agility, agility can be converted to intelligence, intelligence can be converted to strength
Anyway, strength, agility, and intelligence can all be changed as you want.

However, converting properties comes at a price.

This kind of function similar to washing points, how can there be no punishment mechanism?
Otherwise, players would change jobs every day, who would stand it?

Each player can get 10 points of attribute conversion without penalty.

The 10-point conversion quota without penalty allows players to control freely without pressure.

For example, the evil panda, he can convert the 10 points he added to strength and agility into intelligence, thereby activating the magic talent.

But in addition to these 10 points, if the evil panda gains 10 points of strength through daily adventures in the future.

If these 10 points of strength want to be converted into intelligence, then there will be a price to pay.

Every 2 points of attributes can be converted into 1 point of other attributes!
This restricts the players' ability to turn their attributes blindly. If you turn left and turn right, and turn your own attributes less and less, then this number basically starts from zero.
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(End of this chapter)


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