Nightmare Fantasy Online

Chapter 12: Official Bulletin Board 2



Scout Player Thread @3

1: Unknown Scout

This is a Scout-restricted thread that is only available to the players who have the Scout-line class as their main class.
Stay polite and don't break any of the official bulletin board rules.
->950 start the next thread.

...


333: Unknown Scout

These threads are slower than snails...


334: Unknown Scout

->333 Then start a topic!


335: Unknown Scout

Question: what primary element is useful for a Scout?


336: Unknown Scout

->335 Our prayers have been answered!


337: Unknown Scout

->335 NICE JOB! And it's a good question.


338: Unknown Scout

There aren't many players who play as Scout, not to mention those starting to use elements.


339: Unknown Scout

->338 I think it's around 5% of the total player count?


340: Unknown Scout

JUST 5!!??


341: Unknown Scout

Around 5% Scouts, 40% Mages, 30% Warriors, and 25% Crafters, is what I've heard.


342: Unknown Scout

->341 LOW!!


343: Unknown Scout

->341 Well, it's between fighting like a hero with a sword, throwing magic like in a fantasy, crafting stuff for the more casual players (I guess), and sneaking in the shadows. Ugh, it hurts me listing them up like...


344: Unknown Scout

->343 THEN DON'T DO IT! IT HURTS ME TOO!


345: Unknown Scout

But honestly, Mages can bring DPS, recovery, enhancements, and there are even rumors about summoning being possible.


346: Unknown Scout

Warriors give us tanks. HURRAH FOR THE MEATSHIELDS!


347: Unknown Scout

HURRAH!


348: Unknown Scout

BANZAI!!


349: Unknown Scout

->343 Crafters gives us equipment and items better than what the NPCs sell us, so I hope this number increases.


350: Unknown Scout

->349 Bruh. What about the girls in tight-fitting kunoichi outfits!!


351: Unknown Scout

Can we go back to the original question?


352: Unknown Scout

->335 Restricted to the primary elements, the list goes like this:

Fire: High firepower, but maybe too flashy.
Water: Good on every subject, but no ace. May be useful for scouts specializing in aquatic combat.
Wind: Brings silent moves. Good choice.
Earth: Brings defense. Seems unfitting, but it may also let you sense creatures that walk on the ground.
Light: Flashy, but maybe good for a distraction.
Darkness: One of the few attributes that give stealth abilities. Great choice.
Ice: Damn cold. Possibly useful for players that want to hide in a snowstorm?
Metal: Defense-orientated, but not good for Scouts.
Life: Support element. Not good.
Death: May give some status ailments, but not good in hiding. 

Order and Chaos aren't possible to take anyway.


353: Unknown Scout

->352 LONG


354: Unknown Scout

->352 We got a professor here!


355: Unknown Scout

->353 Did you use all this time to write!?


356: Unknown Scout

Some supplement info: Fire has strong skills with high damage output, but it's costly. Mages and Warriors are better for it, and maybe some Crafters that aim to become smiths? 


357: Unknown Scout

What, we're adding more stuff to the info-bomb?


358: Unknown Scout

Water is good, can be used on every field. But most likely best for Mages.


359: Unknown Scout

->357 Guess we are.


360: Unknown Scout

->359 Then let me contribute: Earth is better for Warriors. Lets them put up walls. Could be good for Crafters that work with dirt, or even Mages. Fine for Scouts to take it too, as mentioned before.


361: Unknown Scout

Wind lets you silence your steps, so it's extremely useful for a Scout. Not to forget about the movement-type skills.


362: Unknown Scout

Light got shiny moves. Cool as a smokescreen. Darkness and the composition attribute, Shadow, give stealth skills, so either one should be almost mandatory for a Scout. Metal's a buster. It's better for defensive Warriors or Crafters that work on metal.


363: Unknown Scout

Ice gives you the shivers. NICE.


364: Unknown Scout

Death is nasty, but Life is bad. Scouts would rely on surprise attacks, not surprise recovery.


365: Unknown Scout

We could go on about the composition attributes, but there are no clues on how to get them.


366: Unknown Scout

->335 Me again. Thanks.


367: Unknown Scout

->366 Sure.


368: Unknown Scout

->366 No prob.


369: Unknown Scout

->366 STAY STRONG, young Scout!


370: Unknown Scout

Then onto the next topic..., we got anything?


371: Unknown Scout

Us Scouts are horrible in gathering info...*sniff*.


 

...

Demon Player Thread @3

1: Al Azif

Fellow demons, this is a thread where we will share our hellish secrets and cultivate our devilish powers for the sake of Hell.
Only those with a character-ID with a Demon-type avatar can see this thread.
Trolls WILL be banished from this realm.
Demon nr. ->950, please make the next thread.


117: "Red Rage"

And trappy's still trapped.


118: "Trapped Demon"

STOP!!


119: "Princess"

I evolved.


120: "Big Blue"

->119 Welcome-, WHAT!?


121: Al Azif

->119 Oh, our sleepy demon queen. Welcome back. Now, INFO!!


122: "Red Rage"

->119 How're you doing?


123: "Princess"

->122 Good.

->121 Grey Demons evolve into something called "Unstable Djinns". Had no other options, but didn't have any Talent skills or something. 


124: Al Azif

->123 Djinns..., the granters of wishes, the demons who sleep in the lamp for centuries..., now I see.


125: "Trapped Demon"

->123 Ehm, can you fulfill my wish?


126: "Princess"

Unstable Djinns look extremely close to normal humans, but they have demon horns, and parts of their bodies look like they're broken and are leaking out black mist/smoke.


127: "Big Blue"

->126 Hey, is that safe?


128: "Red Rage"

->126 Sounds like you're losing demonic powers.


129: "Princess"

Also, my five senses are trash. Can barely see, hear, or feel anything.


130: "Trapped Demon"

Ouch. That's harsh. 


131: "Big Blue"

The lack of other options must be because an immature Djinn cannot be attributed to an element. 


132: Al Azif

->131 Alas, I doubt that. For I have evolved into a Book Mimic as part of my occupation of Mage. The "standard route" seems to be Box Mimic.


133: "Big Blue"

From Box to Chest then.


134: "Red Rage"

CHEST?!


135: "Princess"

->133 Now you're the one who opened the wrong box.


136: "Big Blue"

->135 SORRY!!


137: Al Azif

Forget about the fiend that mistook her race from her desires. My point is that there may be different conditions for the different races.


138: "Trapped Demon"

->137 Sounds plausible. Some races don't even have conditions...


139: "Princess"

Which reminds me, how's the trapped princess doing?


140: "Trapped Demon"

I'm still a prince! Okay, maybe not a prince, but I've yet to evolve!


141: "Red Rage"

And more Pink Demons in the cities have started to evolve. The trapped rarity has lost its value.


142: "Trapped Demon"

->141 You heartless demon!!!


143: "Red Rage"

->142 Duh.


144: "Princess"

->142 Duh.


145: "Big Blue"

->142 Duh.


146: Al Azif

->142 I feel shocked over your lack of ability to notice some things. 


147: "Trapped Demon"

DAMN IT ALL!!!!


 


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