Reincarnated as a Fox to Bring Revolution

Author Notes



Kitsune delegation: Three Months and 6 days

 

Name: Valaria "Vale" Lockheart

Race: One-Tailed Kitsune (One-Tailed Fire Saintess)

Height: 1.52 Meters (5' ft) / 1.82 Meters (6' Ft)

Age: 12

Physique: Primordial Empress Body (99% Awakened)

Spiritual Root: Heavenly Ten Element Revolving Spiritual Root

Realm: Qi-Gathering (Stage 6/9)

Qi pool: 0%/100%

Survival Level: 25

Stats:

 STR: 175 (Limit)

 END: 175 (Limit)

 AGI: 175 (Limit)

 INT: 175 (Limit)

 SEN: 175 (Limit)

 ENE: 175 (Limit)

Traits:

[Genius Mind: With an intellect nearing the limits of the mortal world, you can learn any information with relative ease. Increases (INT) to a minimum of 9 (Mortal level).]

[Martial and Qi Origin: You can create new techniques, martial arts, and even completely new cultivation methods with relative ease. Increases (ENE) to a minimum of 9 (Mortal level).]

[Evolving Bloodline: You are the start of your own bloodline, which will evolve with you and grow more powerful while you gain new traits as you grow stronger. All those that share your bloodline will be able to have up to (1) Tail. It will also be easier for those of your bloodline to become a Saintess Kitsune. You Receive a slight bloodline superiority over those without a bloodline.]

[Body Blessed by Virgo: Your body naturally seeks to be in its cleanest state. This might, however, cause you to have a slight amount of obsessive-compulsive disorder when it comes to keeping things clean, on top of a slight perfectionist mindset.]

[Retractable Claws: The natural physical weapon of many beast or beast-adjacent species.]

[Enhanced Lowlight Vision: You can naturally see in places with minimal light as if it were as bright as under noonday sun.]

[Enhanced Elemental Compatibility: Since your race is already one of the beloved children of the elements and you have even greater compatibility than your kin, the elements may randomly decide to help you out in whatever way they decide.]

[Natural Hunter: The hunt is engrained into your blood. You will always be quieter and more careful with your movements, even when you are not trying to. You are always moving in a form of stealth.]

[Attuned Body: Your entire body has been engraved and attuned with all types of Qi and World Concepts. Greatly Enhances Qi gathering speed and law comprehension.]

Blessing's:

[Champion of Elinaria]

[Minor Blessing of Haruka]

Abnormal statuses:

 

tech points: 0

skill points: 0

 

[The Kitsune's of Astérion

 

Level cycle:

-> +1 skill point and +2 tech points

 +1 skill point and +3 tech points

 +2 skill points and +1 tech points.

 +1 skill point and +1 tech point.

 +3 skill points and +3 tech points.

 

Class Fields:

Medicine: 200/100

Science: 200/100

-Chemistry: 200/100

-Engineering: 200/100

-Geology: 200/100

Blacksmithing: 100/100

Teaching: 100/100

Leadership: 24/100

Language: 70/100

 

Combat Fields:

Marksmanship: 95/100

Swordsmanship: 85/100

Scouting: 20/100

Stealth: 49/100

Tracking: 34/100

 

Survival fields:

Foraging: 37/100

Butchering: 41/100

Cooking: 38/100

Crafting: 73/100

 

Cultivation fields:

Alchemy: 30/100 (Related to medicine and chemistry/science)

Formations: 1/100

Talismans: 0/100

Fung shui: 0/100

Divining: 0/100

 

Tech Trees unlocked:

Normal: https://excalidraw.com/#json=AQ9oDC-Hb6NI3187fjmmr,N64NFtPeygbWYhXleSKD5w

Religion: (Same as above)

Magitech:

 

Quest lines:

Mainline 1: Technology

Mainline 2: Exploration

Mainline 3: Religion

Sideline 1: Demon Sect

Sideline 2: Heir to the Empire

Sideline 3: Exoplanantary

Task 1: Ascendant Kitsune

Task 2: Body cultivation

Task 3: Soul cultivation

 

[Statue of the goddess Elinaria]

{Level: 1}

{Description: A shrine to the goddess Elinaria made by her first-ever Champion in a new world.}

{Ablity: Serves as a link to the goddess through which she becomes anchored to the world and can give her blessing while her influence is still weak.}

{Modifier: Well-made shrine (Natural Qi gathering formation), Open dragon vain (Qi gathering efficiency increased by 300%), Made by the first (Gives Aura of Tempering), Aura of Tempering (Removes the requirement of needing any tempering supplies for the body tempering stage)}

[Upgrade: Requires 500 Silver bars, 50 Gold bars, 30 Bags of Concrete, 70 Qi-infused wood]

[Upgrade? Y/N]

 

[Statue of the goddess Elinaria]

{Level: 2}

{Description: A shrine to the goddess Elinaria made by her first-ever Champion in a new world. There is also an open spot where a another deities statue can be placed so that they may be worshiped here.}

{Ablity: Serves as a link to the goddess through which she becomes anchored to the world and can give her blessing while her influence is still weak. In a small radius around the shrine she is able to exert her authorites.}

{Modifier: Well-made shrine (Natural Qi gathering formation, Gives Aura of Enlightenment), Open dragon vain (Qi gathering efficiency increased by 500%), Made by the first (Gives Aura of Tempering (Enhanced)), Aura of Tempering (Enhanced) (Removes the requirement of needing any tempering supplies for bott the body tempering stage and early body cultivation stages), Aura of Enlightenment (Increases comprehension and learning speed by 5%}

[Upgrade: Requires 500 Steel bars, 300 Bags of Concrete, 10 Boxs of Gears]

{Requirements not met}

 

[Statue of the goddess Elinaria]

{Level: 3}

{Description: A shrine to the goddess Elinaria made by her first-ever Champion in a new world. There are two open spots where a another deities statue can be placed so that they may be worshiped here.}

{Ablity: Serves as a link to the goddess through which she becomes anchored to the world and can give her blessing while her influence is still weak. In a small radius around the shrine she is able to exert her authorites.}

{Modifier: Well-made shrine (Natural Qi gathering formation, Gives Aura of Enlightenment (Enhanced)), Merged Dragon Vain (Qi gathering efficiency increased by 1000% (At center of shrine), Gives Aura of Refinement), Made by the first (Gives Aura of Tempering (Enhanced 2)), Aura of Tempering (Enhanced 2) (Removes the requirement of needing any tempering supplies for both the body tempering stage and early to middle body cultivation stages), Aura of Enlightenment (Enhanced) (Increases comprehension and learning speed by 10%, a minuscule chance of obtaining Enlightenment), Aura of Refinement (Purrifies the Qi in a cultivators body by 2.5% (Dubled for those below the foundation establishment stage)(Only Activates Once))}

[Max Level: Build a Small Temple nearby to increase the Small Temple's level to three]

 

Year cycle:

->Month Of Redemption - January

 Month of Haerts - February

 Month Of Growth - March

 Month of Flowers - April

 Month Of Paradise - May

 Month of Color - June

 Month Of Visions - July

 Month Of Plagues - August 

 Month of Victory - September

 Month Of Ancients - October

 Month of Oblivion - November

 Month Of Beliefs - December

 

Quest template: 

[Quest: Mainline 1: ]
{Task 1 : }
{Task 2: }
{Reward: }

 

Sect Rankings: (Nation, in this case means a Race as a nation and not the different empires and kingdoms within)

  - Human Nation:

  • Minor Local Sect: Founded by/Greatest strength - Golden Core
  • Major Local Sect: Founded by/Greatest strength - Nascent Soul
  • Minor National Sect: Founded by/Greatest strength - Immortal Realm Cultivator
  • Middling National Sect: Founded by/Greatest strength - Transcendent Immortal Realm Cultivator (15 (6 in the empire and 3 in each kingdom))
  • Top National Sect: Founded by/Greatest strength - heavenly Immortal Realm Cultivator (10 (4 in the empire and 2 in each kingdom))

Top National Sect list:

  • Ascendant Immortal Sect (1st)
  • Immortal Sword Sect (2nd)
  • Immortal Alchemy Sect (3rd)
  • Fairy Immortal Sect (4th) (Female only)
  • Dawn Sword Sect (5th) (Female only)
  • Celestial Immortal sect (6th)
  • Immortal Smithing Sect (7th)
  • Beast Immortal Sect (8th) (Majority (>50%) Female)
  • Silver Moon sect (9th) (Majority (>50%) Female) (The only sect on this list that was founded by and has their currently greatest strength at the Transcendent Immortal Realm)
  • Immortal Rune Sect (10th)

 

Names:

 gods and goddesses:

- Elinaria Sintra(Meaning Bright Star or Sun) Mythos(Meaning Myth) - domain: Progression, Discovery, Foxes - Holy Book: The Ethereal Codices of Progression and Discovery

- Stephanie - domain: Reincarnation, Life, Fertility - Holy Book: The Tome of Nature

- Helcior - domain: Cultivation, Time, Learning - Holy Book: The Chronicles Of The Ascendant

-Haruka Kinami- domain: Blood, War, Honor, (Foxes)

 Family:

 - Tenariphis Lockheart: Uncle/Emperor

 - Raina Lockheart: Mom/Mum

 - Elinaria Sintra Mythos (same as above): Mother/Mommy (Funny story this one)

 - Yuki Lockheart: First/Head Maid

 Xia household:

 - Quan Xia: Head of House

 - Xuan Yaling: Lady of the House

 - Lou Xia: Daughter - Eldest child

 - Mo Xia: Son - Youngest child

 - Cynthea: Head Maid

 - Silica: Trainer

 Sect:

 Sect Master:

 - Xiao Luoyang (Male)

 Elders:

  •  Yin Rong (Female) - Beast hall
  • Xie Zhou (Male) - Body Tempering
  • Kira Kitsu (Female) - Soul Refining
  • Yukimori Kaya (Female) - Glacial Peak
    • She was what most cultivation stories would call a jade beauty with shiny black hair and sapphire blue eyes. She was wearing a modified light purple robe with gold timing on the edges. On the shoulder and back, an embroidered silver representation of a glacier carving the mountains was on display. The only people I saw wearing robes with these colors were the elders in the main hall on the day I entered the Sect.

  • Tao Qigang (Male) - Sword peak
  •  - Alchemy peak
  •  - Elemental Hall
  •  - Law/Punishment Hall
  •  -Defense Hall

 Outer Sect:

 -

 Inner Sect:

 -

Disciples: 

 Raina's party:

 - Zhuan Jiahao (Male) - Inner Disciple -> Outer Disciple

 - Lou Xia (Female) - Inner Disciple -> Core Disciple

 - Brynn Riley (Female) - Inner Disciple

 Core disciples (Random):

 - Sue Smith (Male)

 Inner Disciples (Random):

 -

 Outer Disciples (Random):

 -

Immortal Sun Empire:

 -Tenariphis Lockheart: Emperor

 

Robes 

outer sect = white

inner sect = light blue

core = deep blue

elder = purple with gold trim

Sect master = white and gold with a sliver moon on the back

personal = (color) with silver trim

 

Cool sect names I may use in the future 

Xuehaigong (Snow + Sea + Palace)

Anyangong (Quiet + Flame + Palace)

Kaimingshangong (Enlightened + Mountain + Palace)

Tianshahui (Sky + Desert + Society)

Zhaimenhui (Narrow + Gate + Society)

Qiuxuehui (Curling + Blood + Society)

Ziduyemen (Purple + Venom + Sect)

Anmenpai (Quiet + Gate + Sect)

Yajiao (Elegant + Cult)

Kuanyuanjiao (Wide + Garden + Cult)

Honghuhui (Red + Lake + Society)

Hongpubang (Red + Waterfall + Gang)

Zuigaogong (Supreme + Palace)

Yaopai (Herb + Sect)

Timeilihui (Exalted + Beauty + Society)

 

Cool holy book names I may use in the future 

The Word Of The Phoenix

The Book Of Divines

The Dawn Codices

The Chronicles Of Flames

The Absolution Tome

The Chronicle Of Teachings

The Blessed Tomes

The Book Of Elements

The Sanctity Scroll

The Books Of Duality

The Book Of Eternity

The Chronicles Of The Curator

The Lustrous Codices

The Sanctified Chronicle

The Testaments Of The Past

The Observance Chronicles

The Seraph Scroll

The Codices Of Desires

The Dominion Codex

The Ethereal Words

 

Techniques: 

These rankings, from lowest to highest, were Ordinary, Mortal, Human, Earth, heaven, Immortal, Transcendent Immortal, heavenly Immortal, Primordial, Greater Primordial, and Imperial Primordial.

 

Realms: (With Techniques levels for comparison)

These rankings, from lowest to highest, were

Ordinary(No spiritual root)

Mortal(Has not started cultivation)

(Super)Human(Body-tempering(1-1=0))

Earth(Qi gathering(1), foundation establishment(2), Core formation(4))

heaven(Golden Core(8), Nascent Soul(16))

Immortal(Void Transformation(32), Soul Fusion(64))

Transcendent Immortal(Elementalization(128), Origin(256))

heavenly Immortal(Essence Conversion(512), Ascendent(1024))

Primordial(World formation(2048))

Greater Primordial(Universal Formation(4096))

Imperial Primordial(Law Formation(8192))

[hidden] Divine(∞).

 

Beast Realms: (With Techniques levels for comparison)

These rankings, from lowest to highest, were

Ordinary(un-awakened)

Mortal(awakened but not started cultivation)

Martial Beast(Body-tempering)

Higher Beast(Qi gathering, foundation establishment)

Magic Beast(Core formation, Golden Core)

Transcendent Beast(Nascent Soul)

Heavenly/Demonic Beast(Void Transformation, Soul Fusion)

Heavenly/Demonic Beast Lord(Elementalization, Origin)

Heavenly/Demonic Beast King/Queen(Essence Conversion, Ascendent)

Primordial/Void Beast(World formation)

Primordial/Void Origin Beast(Universal Formation)

Primordial/Void Beast Emporer(Law Formation)

[hidden] Divine Beast

 

Physique Realms:

Mortal

Post-Mortal

Ascendant

Immortal

Primordial

[hidden] Divine

 

Divine Realms/Ranks:

Young

Lesser

Middling

Greater

Grand

Supreme

 

Cultivation level, including minor stages:

  • Body tempering
    • Skin Tempering/Bone Tempering
    • Muscle Tempering
    • Bone Tempering /Organ Refining
    • Organ Refining/Skin Tempering
    • Meridian Opening
  • Qi-Gathering: (Between each stage, all gathered Qi needs to be expanded to expand the cultivator's core)
    • Stage One: A drop's worth of refined Qi - Low-Level Qi-Gathering technique's starting point
    • Stage Two: A cup's worth of refined Qi - Mid-Level Qi-Gathering technique's starting point
    • Stage Three: A bucket's worth of refined Qi - High-Level Qi-Gathering technique's starting point
    • Stage Four: A basin's worth of refined Qi - Vale's technique's starting point
    • Stage Five: A pond's worth of refined Qi
    • Stage Six: A lake's worth of refined Qi
    • Stage Seven: A small sea's worth of refined Qi
    • Stage Eight: A large sea's worth of refined Qi
    • Stage Nine: An ocean's worth of refined Qi
    • Stage Ten: Half a moon's worth of refined Qi (2 X previous level)
    • Stage Eleven: A moon's worth of refined Qi (2 X previous level)
    • Stage Twelve: A small world's worth of refined Qi (2 X previous level)
  • Foundation Establishment
    • l
  • Core Formation +
    • l

 

Meridian count: 

 -Human 

 Total: 252

 Cores: 3

 Primary: 12

 Secondary: 12

 Collateral: 225 ((Secondary*10)+(Primary*5)+(Cores*15))

-Elf

 Same as human.

-Ork

 Same as human.

-Dwarf

 Same as human.

-Luxuria Demon

 Total: 269

 Cores: 3

 Primary: 13

 Secondary: 13

 Collateral: 240 ((Secondary*10)+(Primary*5)+(Cores*15))

-Dragonoid(Humanoid type)

 Same as Luxuria Demon.

-Beast-kin

 Varied.

 -Cat-kin (Beast-kin Nekomata sub-type)

 Total: 280

 Cores: 3

 Sub-cores: 1

 Primary: 13

 Secondary: 14

 Collateral: 250 ((Secondary*10)+(Primary*5)+(Cores*15)+(Sub-cores))

 Each tail adds one primary and two secondary meridians.

 The sub-core is connected to the lower core and each tail, creating a bridge between the two.

 -Fox-kin (Beast-kin and Kitsune sub-type)

 Same as Cat-kin.

-Kitsune

 Same as Cat-kin.

-Nekomata 

 Same as Cat-kin.

 

Sol awakening Meridian count:

-Kitsune

 Total: 2924

 Cores: 4

 Sub-cores: 13

 Primary: 14

 Secondary: 250

 Collateral: 2643 ((Secondary*10)+(Primary*5)+(Cores*15)+(Sub-cores))

 

World distribution:

The Eastern continent, known as Shard, spans from the north pole to the south pole in a jewel-like shape resembling a shard, thus giving it its name. On this continent, you will find the races known as humans in the center near the western coast, another race known as elves in the north, A third race calling themselves dwarves in the south, and finally, the last race that calls this continent home in the center near the eastern coast called Orcs.

The Northwestern continent known as Europa is shaped like a triangle, with one tip being in the north pole, the eastern tip stretching below the equator, and the western tip being well above the equator. This continent is home to a few races that call themselves the Dragonoid, Bloodborne, and Wolvrine. The dragonoids control the southwestern peak of the continent and are ruled by a race of creatures called Grand Dragons, or as some people call them, Giant Dragons. This race consists of creatures that look like giant lizards with great leathery wings extending off their backs and some of them with large spiked tails. That makes Dragonoids one of the only two races in the world not ruled by a member of their race. The other Race like this is the Wolvrine which controls the north of the continent. They are ruled by a small race of giant hyper-intelligent wolves called Fenrir's. Other than these two, the final race on this continent, called the Bloodborne, controls the southeastern point. Others more commonly know this race as Vampires.

The Southwestern continent known as Bremira is shaped more like a misdrawn rectangle with both of its southern points being close to each other in the south pole. The farthest western tip stretches above the equator, and the farthest eastern tip remains below. This continent is home to many different Races that are all grouped together and called Beast-Kin. This is also one of the most peaceful continents in the world, with only a little chaos starting now because of a strange tiger-kin girl.

Between these three continents off the western coast of Shard is the central island continent called Nekovulpin. This continent lies directly in the middle of the equator. It is also home to some of the two most well-known races called the Nekomata and the Kitsunes. These races are seen on every continent in the world, and none of the other races know why. This is because of a massive war between the two races, which led to this Island Continent turning into a wasteland of ruins, and the survivors need to work together to flee and survive. As of the beginning of this story, this island continent is still abandoned and has not been visited in centuries.

Between the three continents off the eastern coast of Shrad lies two island continents smaller than Nekovulpin named Valhalla and Hel. Unlike the other continents or Nekovulpin, these two continents don't have any connection to the other continents through the poles of the world or advanced enough technology to explore across the sea.

Valhalla lies towards the northern pole of the world and is home to the race that calls itself Valkrians, or, as the rest of the world would call them, Angels.

Hel lies towards the southern pole of the world and is home to a myriad of differing races that call themselves Demons.


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